The base mechanics of Rallyman GT are simple.
You have 6 Gear dice, representing the gears of your car. You’ll be rolling these dice to move, and each one allows you to move 1 space along the track.
The dice must be rolled in ascending and/or descending order, and each die can only be rolled once per turn.
You also have Coast dice that allow you to maintain your current speed, which can help you wring a few extra spaces of movement out of your turn.
If there’s a sharp corner coming up, you can use Brake dice to drastically reduce your speed, but beware, they also make your maneuvers more dangerous…
Each die has a certain number of Warning symbols. If you get 3 in one roll, you’ll spin out! Losing control of your car will lose you time and distance, and even causing damage to your vehicle!