Holy Grail Games is a board game publishing company that specializes in crowdfunding projects on Kickstarter. Based in Nancy, France, it was born from its founders' mutual desire to create great, unique board games.
Despite being relatively new, our team contains a wealth of experience from the board game industry. With a real passion for our profession, HGG is a project meant to bring players together around immersive, exciting and original table top adventures.
Project Management and Development
Before creating Holy Grail Games, Jamie has been involved in the world of board gaming at almost every level including Retail, Distribution and Journalism. This has afforded him a deep understanding of the industry even before he became involved in crowdfunding.
With multiple successful and big name Kickstarters under his belt, campaigns like his have helped raise the crowdfunding genre above a simple pre-order system to something much more exciting and engaging.
Game Design and Business Guru
Olivier is both an astute businessman and passionate board gamer. Having been conducting international affairs for over 20 years with contacts throughout Europe, the Middle East, Asia and Africa.
He is HGG’s business guru and its lead game designer with his inspiration coming from decades of practicing board, card and roleplaying games.
Artistic Director and Illustrator
Vincent is one of, if not the most, respected illustrators in the board gaming industry. Having worked on over 50 different projects (including Lewis & Clark, New York 1901, Robinson Crusoe, Broom Service, Lovecraft Letter, T.I.M.E. Stories, Augustus & Tikal 2...) his unique style of illustration and graphic design is popular with both players and publishers alike.
He has also had the opportunity to work on prestigious licences such as Dungeons & Dragons, Warhammer Fantasy, Pathfinder, Cthulhu and Games of Thrones.
Holy Grail Games was created following the rise of the Crowdfunding phenomenon within the board gaming industry, with which those within the company are very experienced. Our objective is simple: To produce games primarily through crowdfunding campaigns where the extra flexibility and resources (compared to the traditional circuit) allow us to push the boundaries in terms of quality, content and communication. Crowdfunding allows us to take project that we believe in and run with it as far as it can go! It gives us the freedom to invest the time and resources necessary to bring out a game’s full potential, without the constraints of a more classic publishing model. Financing our projects this way also allows us to ensure that everyone involved, from illustrators and graphic designers to game authors and play testers, gets paid fairly for their work.